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RetroFX Ghosts n Goblins fan site
it's coming...
August 7, 2007

August 25, 2005

Here is a Flash presentation that shows before and after screenshots.


January 23, 2003

Amazing. It's been three years since the last news entry. Three years since this project basically ground to a halt. And two years since this website originally disappeared.

What is RetroFX? It is a library for use with emulation technology that permits the replacement of graphics, sound, music and more in a classic video game, with new modern-day equivalents. So basically, primitive "bleeps" can be replaced with full quality stereo sound effects, and low-resolution, low-color visuals can be replaced with high-resolution 16 bit masterpieces. The beauty is, the game logic and game-play stays exactly the same.

Now I hate to say this, but "don't get your hopes up". We have brought the website back, but it is strictly for posterity. Many other websites link to us, and we felt it was just a shame to keep those as dead links. Now people can at least see what this project was all about. (Not to mention that it's an example of my web design skills that I want to be able to show off ;-) )

So welcome back to the old RetroFX Ghosts n Goblins website!

~ Ray B.


December 1999

GameFan Magazine interviewed the RetroFX GnG team and published an article on us!


11 November 1999

We added some new candy. Check out the Gallery and Music sections to view 9 full size high-quality screen shots and a RealAudio clip of the rescored level 1 music, and... (drum roll please) ...a video clip of some level 1 gameplay ! (It's cropped around the player area to keep the framerate high, and filesize small. At least it's real-size, so you can truly see the sprites, rather than a full-screen video squished down into a small window.)


18 October 1999

The question on everyone's mind: Where is the demo?!

We have very good reasons for delaying its release, as already stated before. We can't discuss the exact details, keep in mind that we are a very serious and dedicated group of talented individuals. We want to do this right, so all steps required to do so are being taken. We regret that it takes so much time.

Our goal is to get RetroFX GnG in the hands of every GnG fan out there. We want everyone of every age to know about RetroFX GnG. We want the team to be proud of the end product. And we don't want lawsuits.


16 September 1999

So what is the beef with RetroFX ?! Where is that demo we promised several weeks ago ?

I hate to keep you waiting, we have a good reason for this. You understand that our project not only involves game development but a whole number of other factors. Because of the amount of work we have invested we would like to evolve RetroFX into a professional team, which can make money with what we do, rather then doing all this for free. As soon as I have ironed out every issue, the demo will be posted (for free, off course ;-) ).

Meanwhile, enjoy AntMan's Redesigning 2D Sprites in 3D special .


29 August 1999

I sincerely wanted to upload the demo tonight. At a last test-run of the demo I encountered some weird crashing-problem I hadn't encountered before. I want to fix this first.

Cool news is that we have got an excellent new member on board. Ronnie 'Design' Viklund is a graphics-design dude with some serious talent. Check out his page here. I can only wish he would make those great themes for Windows as well <sigh> :-)

As for the demo...Wednesday should look good...


10 August 1999

EmuGaming opened, offering a new gateway to all emulation and online-gaming needs. We wish Bomb' and his team all the best with this powerful combination.

EmuGaming hosts a special RetroFX page, and provides us with a new forum.

In the last weeks, EmuGaming's Fixo has been interviewing us and now you can read the fine results of his efforts here...I am sure you'll know us a lot better after that.

Both EmuViews and Emugaming will host our demo. I found out last week that the demo weighs about 46MB now. We're very close to releasing the demo.

Not only did Jose did an excellent preView on our demo, also Fixo made us proud of our work. Make sure you read these excellent articles, which contain some cool shots as well !

For those of you who don't know what Ghosts 'n Goblins is all about, check out my very own view on the original Ghosts 'n Goblins.

~ Dirk


5 August 1999

We have been busy! Andre composed intromusic, AntMan created new artwork, Ray fixed some graphics and our man from Sweden, Martin created new soundfx, and I am the lucky one to put it al together :-). Other then that I have been preparing for the release of our demo.

We don't plan on any ports to macintosh or linux now and the demo is 2D, so no 3D card is required. In case you have a 3D card, it is not used.

In the forum someone asked me "I was curious as to once the library itself is finalized, how long does it take to RetroFX a game... Does it take literally as long as it takes to create all the subsituted content (backgrounds, new sprites, music, SFX, etc...) ?? or is there more to it..? "

Yes, it takes litterally as long as to create all-new content. Now that the RetroFX library is becoming more mature, plugging in new material (audio, graphics, enhancements or new effects) is pretty easy. RetroFX-ing a game is a more game-development, then it is emulation. As a game-development idea it is strong : the scope of the project is well known (we don't change the essence of the game-design), the game-engine exists and is bug-free, and with RetroFX we can plug in our new material in a easy manner.

RetroFX can be plugged in to any emulator, also multi-machine-emulators (like MAME). Is that useful ? For an emulator which supports a very small number or games, maybe... But for the 1000+ games MAME supports it is ridiculous.

Lance McKay made an intresting comments : "The emu scene should contain enough artistic talent to support creation of original software.. RetroFX might prove that. " For his full post, check Emu Xpress


30 July 1999

I have updated the technology and the gallery section.

The demo will be available shortly and is around 30MB. We are working with two selected emulation sites to ensure a smooth service. These are the requirements for the demo:

  • Windows 95/98
  • DirectX 6.1
  • Pentium 233
  • 32 MB
  • 4 MB Videocard
  • Soundcard

We are also working with the sites to provide you with more information on RetroFX, how it works, what it can do, what our plans are, the help we need from you...

Emuviews will post a preView of the demo.

28 July 1999


I am proud to introduce you to our team, RetroFX. We are dedicated to innovate retrogaming and bring back to life classic arcade games in a way, never seen before.

What we do is simple. We combine an emulated game-engine of a classic arcade game with new graphics, music, soundfx and effects. This way we bring back to life the game in a very new way.

The new graphics and music are added with a library we created called RetroFX . This library contains the logic for all kinds of cool features which can easily be added to the original game. Features like parallax scrolling, smoothed animations, particle effects, blending, special sound fx... are almost no-brainers! RetroFX is applicable to 2D or 3D, and can transform a 2D game to 3D.

For game-development, our approach has only advantages. By using an emulated game-engine, there are no worries anymore of having to write an engine from scratch. The emulated game-engine's behaviour is well known. Combining RetroFX with the game-engine, enhances the possibilities of the game-engine such that the game is improved, but not changed!

Many of the revamped classics on the market today often lose the feel with their original so much, that the game completely loses its original appeal. This can't happen with RetroFX !

Our first project shows how we revamped Capcom's 1985 classic, Ghosts 'n Goblins (one of our all-time favorites). It's been an extremely intresting journey.

(Ghosts 'n Goblins - original)

During the next days this page will be updated regularly, and shortly, we will provide you a downloadable demo (I knew you would like that! :-) )

Feel free to use our forum if you have questions or remarks.

~ Dirk