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August
7, 2007 |
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August
25, 2005 |
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January
23, 2003 |
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~ Ray B.
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December
1999 |
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11 November 1999 |
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18 October 1999 |
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We have very good reasons for delaying its release, as already stated before. We can't discuss the exact details, keep in mind that we are a very serious and dedicated group of talented individuals. We want to do this right, so all steps required to do so are being taken. We regret that it takes so much time. Our goal is to get RetroFX GnG in the hands of every GnG fan out there. We want everyone of every age to know about RetroFX GnG. We want the team to be proud of the end product. And we don't want lawsuits.
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16 September 1999 |
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I hate to keep you waiting, we have a good reason for this. You understand that our project not only involves game development but a whole number of other factors. Because of the amount of work we have invested we would like to evolve RetroFX into a professional team, which can make money with what we do, rather then doing all this for free. As soon as I have ironed out every issue, the demo will be posted (for free, off course ;-) ). Meanwhile, enjoy AntMan's Redesigning 2D Sprites in 3D special .
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29 August 1999 |
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Cool news is that we have got an excellent new member on board. Ronnie 'Design' Viklund is a graphics-design dude with some serious talent. Check out his page here. I can only wish he would make those great themes for Windows as well <sigh> :-) As for the demo...Wednesday should look good...
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10 August 1999 |
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EmuGaming hosts a special RetroFX page, and provides us with a new forum. In the last weeks, EmuGaming's Fixo has been interviewing us and now you can read the fine results of his efforts here...I am sure you'll know us a lot better after that. Both EmuViews and Emugaming will host our demo. I found out last week that the demo weighs about 46MB now. We're very close to releasing the demo. Not only did Jose did an excellent preView on our demo, also Fixo made us proud of our work. Make sure you read these excellent articles, which contain some cool shots as well ! For those of you who don't know what Ghosts 'n Goblins is all about, check out my very own view on the original Ghosts 'n Goblins. ~ Dirk
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5
August 1999 |
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We don't plan on any ports to macintosh or linux now and the demo is 2D, so no 3D card is required. In case you have a 3D card, it is not used. In the forum someone asked me "I was curious as to once the library itself is finalized, how long does it take to RetroFX a game... Does it take literally as long as it takes to create all the subsituted content (backgrounds, new sprites, music, SFX, etc...) ?? or is there more to it..? " Yes, it takes litterally as long as to create all-new content. Now that the RetroFX library is becoming more mature, plugging in new material (audio, graphics, enhancements or new effects) is pretty easy. RetroFX-ing a game is a more game-development, then it is emulation. As a game-development idea it is strong : the scope of the project is well known (we don't change the essence of the game-design), the game-engine exists and is bug-free, and with RetroFX we can plug in our new material in a easy manner. RetroFX can be plugged in to any emulator, also multi-machine-emulators (like MAME). Is that useful ? For an emulator which supports a very small number or games, maybe... But for the 1000+ games MAME supports it is ridiculous. Lance McKay made an intresting comments : "The
emu scene should contain enough artistic talent to support creation
of original software.. RetroFX might prove that. " For his full
post, check Emu Xpress
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30 July 1999 |
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The demo will be available shortly and is around 30MB. We are working with two selected emulation sites to ensure a smooth service. These are the requirements for the demo:
We are also working with the sites to provide you
with more information on RetroFX, how it works, what it can do, what
our plans are, the help we need from you... Emuviews will post a preView of the demo. |
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28 July 1999 |
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* Ghosts n Goblins is a trademark of Capcom. RetroFX is a trademark of Dirk Stevens. All content on this website copyright of their respective owners. |